

Does it offer enough for both experienced and new players to check out this new expansion? Let’s find out. The split-screen was later patched in, and now we have the Ragnarok DLC that adds a new story set in the far north of the game’s world. I was hoping Titan Quest could have been the next game to accomplish this feat, and while it’s a dungeon crawler, the game launched originally without split-screen and focused on Greek mythology specifically.

It somehow managed to juggle Greek, Egyptian, and Norse mythologies without any struggle. Other than that, if you have some nostalgia for TQ or like action RPGs, Ragnarok is a good addition to your collection.My fondest memory of a game that meshed together multiple mythologies was the excellent RTS Age of Mythology for the PC. That's the kind of new content I'd really like to see. I really would like to see a new character class that I really want to use if they bring us another expansion in the future. The price point might be a little steep (26$ for this package isn't cheap) but it's a surprise that they've brought to us in 2017.

I really liked Titan Quest for many years, and this is more of it. You finally defeat Loki and then some giant fire monster (I think it was the same one as in Thor: Ragnarok), which sends you back to the beginning of act 1, only in a tougher difficulty. You meet plenty of these recognizable mythological characters and I felt like I was in the plot of some off-shoot Thor movie. As a mage with low health and a really rapid fire spell, it was really annoying and there wasn't anything I could do except chug health potions. At some point you go to the Bifrost where Heimdall opens a bridge for you. There was a bit I didn't like near Yggdrasil where all enemies automatically dealt damage to you when you attacked them. This expansion has you go through (and kill) pretty much all of Norse mythology. The new items and essences felt right at home and while the new maps were a bit more complex than the previous ones, they still kept their simple 'one room with one entrance and one exit' design that I loved in TQ over other similar games like Grim Dawn. It was refreshing to see new content in a game I had played through and through. I took a while, but I think it was worth it. I went through all the normal story, then got to the expansion. So instead I created a new character a Storm mage shooting a ton of ice projectiles, combined with Dream for the survivability. Weird elemental abilities and passives that didn't work well with mages, not my kind of thing. Sadly, it wasn't that great and didn't synergize the way I wanted it with other classes. I'm not sure if it's because you start with a ton of skill points to place in many skills or if the lack of legendary items hurts you, but I didn't go that way. I first started using the new class The Runemaster. I've found that characters created that way are a bit weaker than those made from scratch, so that option didn't work out for me.

When you launch TQ:R, you can now create an Accomplished Hero, a character already leveled enough to venture into the new DLC, with some money to buy gear. Is it a great reason to go back into Titan Quest? Absolutely. Is it the expansion I've been waiting for? Probably not. Titan Quest: Ragnarok continues the main story into the Nordic lands, adds a new class and probably reworks balance for a great number of skills and items.
#Ice titan quest ragnarok series#
It was a weird surprise to see a new version of Titan Quest rise from the ashes of the series after all this time and the announcement of a new expansion sure was even more of a surprise to me.
